z-logo
open-access-imgOpen Access
Great Game and the copyright villain
Author(s) -
Betsy Rosenblatt
Publication year - 2017
Publication title -
transformative works and cultures
Language(s) - English
Resource type - Journals
ISSN - 1941-2258
DOI - 10.3983/twc.2017.0923
Subject(s) - fandom , intellectual property , transformative learning , subject (documents) , sociology , distancing , law and economics , property (philosophy) , law , aesthetics , media studies , political science , art , philosophy , epistemology , computer science , covid-19 , medicine , disease , pathology , infectious disease (medical specialty) , pedagogy , library science
This essay explores the reactions of Sherlock Holmes fans and enthusiasts to assertions of intellectual property ownership and infringement by putative rights holders in two eras of Sherlockian history. In both the 1946–47 and 2013–15 eras, Sherlock Holmes devotees villainized the entities claiming ownership of intellectual property in Holmes, distancing those entities from Sir Arthur Conan Doyle and casting them as greedy and morally bankrupt. Throughout each era, Sherlockians did not shy away from creating transformative works based on the Holmes canon over the objections of putative rights holders. This complicates the usual expectation that copyright assertions against fans are likely to chill fan production. The essay explores possible reasons why Sherlockian fandom might differ from other fandoms in this respect, including the role of the Great Game form of Sherlockian fandom in shaping fan attitudes toward their subject

The content you want is available to Zendy users.

Already have an account? Click here to sign in.
Having issues? You can contact us here