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The birth of a community, the death of the win: Player production of the Middle-earth Collectible Card Game [symposium]
Author(s) -
Joe Bisz
Publication year - 2009
Publication title -
transformative works and cultures
Language(s) - English
Resource type - Journals
ISSN - 1941-2258
DOI - 10.3983/twc.2009.0090
Subject(s) - collectable , art , visual arts , focus (optics) , video game design , computer science , multimedia , game design , physics , optics
Collectible card games (CCGs) are at the midpoint of the spectrum of gameplaying: half game, half story. An examination of a CCG based on Tolkien's Middle-earth illustrates the ways in which fans of the story have changed the game, especially in removing the focus on winning

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