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Maps of many worlds: Remembering computer game fandom in the 1980s [symposium]
Author(s) -
Will Brooker
Publication year - 2009
Publication title -
transformative works and cultures
Language(s) - English
Resource type - Journals
ISSN - 1941-2258
DOI - 10.3983/twc.2009.0034
Subject(s) - storytelling , immersion (mathematics) , interpretation (philosophy) , visual arts , art , poetry , cover (algebra) , aesthetics , multimedia , computer science , narrative , literature , engineering , mathematics , mechanical engineering , pure mathematics , programming language
The technology used to create early video games allowed only for simple graphic displays. However, gamers vividly experienced an immersion in a fictional world through an interpretation based on detailed cover art, familiar elements of storytelling, and the gamer's own memories of similar landscapes, much as one interprets a poem

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