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SKAITMENINIO KŪRYBIŠKUMO TAIKYMAS GENERUOJANT ŽAIDIMO OBJEKTUS / COMPUTATION CREATIVITY USING PROCEDURAL GENERATION FOR GAME OBJECT GENERATION
Author(s) -
Aurimas Petrovas
Publication year - 2019
Publication title -
mokslas - lietuvos ateitis
Language(s) - English
Resource type - Journals
eISSN - 2029-2341
pISSN - 2029-2252
DOI - 10.3846/mla.2019.10328
Subject(s) - creativity , computer science , computational creativity , ideation , task (project management) , transformational leadership , variety (cybernetics) , artificial intelligence , human–computer interaction , psychology , cognitive science , engineering , social psychology , systems engineering
One of the hardest task for a machine is creativity. Computational creativity defines creative task completion for a machine. Three main creative content generation methods are: exploratory, combinatorial and transformational. Video game content can be generated using procedural generation. Computational creativity, procedural generation, and application are explained in this paper. Procedural level generator is used as a base and additional features are built on top of it. The main goal of this research and modification is to increase application creative value, variety and expression. Additional functionality consists of tree and texture generation.

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