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Penerapan Model Pembelajaran TGT Untuk Peningkatan Hasil Belajar Materi Bilangan Romawi Siswa Kelas IV Sekolah Dasar
Author(s) -
Eliyani Saragih,
Nelly Wedyawati
Publication year - 2019
Publication title -
riemann
Language(s) - English
Resource type - Journals
eISSN - 2721-8848
pISSN - 2721-883X
DOI - 10.38114/riemann.v1i1.10
Subject(s) - mathematics education , tournament , action research , psychology , documentation , academic year , mathematics , computer science , combinatorics , programming language
This study is aim to describe improving student learnng outcomes using models teams games tournament (TGT)  on the material of  Bilangan Romawi the fourth grade students 06 sintang academic year 2016/2017. The method used in this research is descriptive research method with qualitative approach, in the form of classroom action research. This study  was conducted in two cycles. Each cycle consists of the stages of planning, action, observation, reflection. Data retrieval tool is used in the form of guidelines for obsevation, test question, questionnaire, documentation. Based on the research  results improving student learning outcomes trough teams games tournament (TGT) models in the first cycle with a total percentage of  63,33%, while in the second cycle a significant increase, amounting to 90,90%. This shows the improvement of student learning outcomes from the first cycle to the second 27,57%.

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