
Facial Modelling and Animation: An Overview of The State-of-The Art
Author(s) -
Samia Shakir,
Ali Abdulhadi Noaman Al-Azza
Publication year - 2021
Publication title -
iraqi journal for electrical and electronic engineering/al-maǧallaẗ al-ʻirāqiyyaẗ al-handasaẗ al-kahrabāʼiyyaẗ wa-al-ilikttrūniyyaẗ
Language(s) - English
Resource type - Journals
eISSN - 2078-6069
pISSN - 1814-5892
DOI - 10.37917/ijeee.18.1.4
Subject(s) - computer facial animation , animation , computer science , skeletal animation , computer animation , interactive skeleton driven simulation , facial motion capture , facial action coding system , facial expression , face (sociological concept) , strengths and weaknesses , computer graphics (images) , artificial intelligence , interpolation (computer graphics) , human–computer interaction , computer vision , facial recognition system , pattern recognition (psychology) , face detection , psychology , social science , social psychology , sociology
Animating human face presents interesting challenges because of its familiarity as the face is the part utilized to recognize individuals. This paper reviewed the approaches used in facial modeling and animation and described their strengths and weaknesses. Realistic face animation of computer graphic models of human faces can be hard to achieve as a result of the many details that should be approximated in producing realistic facial expressions. Many methods have been researched to create more and more accurate animations that can efficiently represent human faces. We described the techniques that have been utilized to produce realistic facial animation. In this survey, we roughly categorized the facial modeling and animation approach into the following classes: blendshape or shape interpolation, parameterizations, facial action coding system-based approaches, moving pictures experts group-4 facial animation, physics-based muscle modeling, performance driven facial animation, visual speech animation.