
Meningkatkan Hasil Belajar dan Keaktifan Melalui Game Rangking 1 Dengan Materi Umum Bersama Anak Panti Asuhan As-Sohwah
Author(s) -
Andri Eka Kusuma Ningrum Eka,
Hafifah Ervilda,
Afrinaldi Afrinaldi,
Dion Oktamade,
Muhammad Syafik Hidayat,
Gilang Fikri Andrizal,
Rama Gita Suci
Publication year - 2021
Publication title -
jurnal pengabdian untuk mu negeri
Language(s) - English
Resource type - Journals
eISSN - 2745-3782
pISSN - 2550-0198
DOI - 10.37859/jpumri.v5i2.2956
Subject(s) - rank (graph theory) , enthusiasm , psychology , mathematics education , ranking (information retrieval) , competition (biology) , advertising , social psychology , mathematics , computer science , artificial intelligence , combinatorics , business , ecology , biology
The purpose of holding a rank 1 game is to test improving learning outcomes and the activeness of the children of the As-Shohwah orphanage. This 1st rank game was held at the elementary-junior-high school level, the 1st rank was held at the As-Shohwah Orphanage, Simpang Baru Village, Pekanbaru City. Team held a ranking 1 game method by providing training and then giving a competition in the form of general questions. The results of the 1st rank game in children get enthusiastic, increased interest in learning again, lively and active enthusiasm in answering questions in the 1st rank game play.