
Mobile application to improve reading habits using Virtual Reality
Author(s) -
Estefany Chavez-Helaconde,
Israel Pancca-Mamani,
Julio Vera-Sancho,
Betsy Cisneros-Chavez,
Wilber Valdez-Aguilar
Publication year - 2020
Publication title -
international journal of user-system interaction
Language(s) - English
Resource type - Journals
ISSN - 2668-3245
DOI - 10.37789/ijusi.2020.13.1.3
Subject(s) - reading (process) , christian ministry , habit , virtual reality , process (computing) , computer science , emerging technologies , multimedia , field (mathematics) , mobile technology , mobile device , mathematics education , psychology , human–computer interaction , world wide web , artificial intelligence , political science , mathematics , social psychology , pure mathematics , law , operating system
Education is changing rapidly, so emerging technologies are being used to improve this process. One of these technologies is the Virtual Reality (VR), whose field ofaction is increasingly broad, so it has been incorporating new methods in teaching having a great positive impact in recent years, but the applicability in the area of communication is minimal. Seeing the challenges faced by the Ministry of Education in the development of reading skills and strengthening the capabilities of students in our country. In the this research a new alternative is proposed, to improve the beginnings of the habit of reading in students of second grade of Elementary School having to use of a mobile application with VR named Diverticuentos that generates scenes of the readings in 360o besides being con-nected to a databases like firebase that allows us to see the progress of each stu-dent verifying that it is possible to integrate this new technology in the sessions and to generate a beginning of habit of reading of the students.