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Application Of Game Methods As A Basis For Forming Positive Motivation Of Students Of Non-Philological Higher Educational Institutions
Author(s) -
Mashkhura Aminovna Khafizova
Publication year - 2021
Publication title -
the american journal of social science and education innovations
Language(s) - English
Resource type - Journals
ISSN - 2689-100X
DOI - 10.37547/tajssei/volume03issue04-69
Subject(s) - philology , situational ethics , foreign language , process (computing) , mathematics education , psychology , pedagogy , linguistics , computer science , sociology , social psychology , philosophy , gender studies , feminism , operating system
The purpose of this article is to study and research the methods and forms of using the motivational capabilities of pedagogical games in the process of mastering a foreign speech, in particular the Russian language in non-philological higher educational institutions. The methodology of the article is based on the effective use of various modern pedagogical approaches, accompanied by gaming technologies in the study of Russian as a foreign language. The practical significance of the article lies in the possibility of further application of situational role-playing games, both in psychological and pedagogical activities and in the educational process.

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