
Bandersnatch: o mundo virtual e a realidade na interatividade do cinema.
Author(s) -
Francisco Malta,
Fernando Rodrigues,
Renan Oliveira
Publication year - 2020
Publication title -
avanca - cinema
Language(s) - English
Resource type - Journals
eISSN - 2184-4682
pISSN - 2184-0520
DOI - 10.37390/ac.v0i0.67
Subject(s) - interactivity , narrative , movie theater , plot (graphics) , computer science , point (geometry) , grammar , transition (genetics) , multimedia , process (computing) , visual arts , aesthetics , art , literature , linguistics , philosophy , statistics , geometry , mathematics , biochemistry , chemistry , gene , operating system
The transformations that technology propitiates take the audiovisual narratives to seek new resources in the way of telling a story, such elements appear in the composition of this new audiovisual grammar. Bandersnatch by Charlie Brooker is an interactive film screened on Netflix, coming from the Black Mirror series known for breaking the classic rules of format in their stories. The plot brings the concept of interactivity, offering the viewer to change the course of history. Is this a market trend? From the writer’s point of view, how to put together a story with these features? These are some of the questions the article will answer. The process of creating a script is done based on the construction of the characters and the universe inhabited by them.