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PENGALAMAN GAME YANG MENYENANGKAN UNTUK MENGIDENTIFIKASI TIPE DUNIA METAVERSE SEBAGAI MODEL PEMBELAJARAN YANG INOVATIF
Author(s) -
Sulistianingsih As,
Mojibur Rohman,
Purnomo Purnomo,
Eddy Sutadji
Publication year - 2022
Publication title -
steam engineering
Language(s) - Uncategorized
Resource type - Journals
eISSN - 2686-4673
pISSN - 2686-4517
DOI - 10.37304/jptm.v4i1.4718
Subject(s) - metaverse , computer science , documentation , convergence (economics) , mathematics education , human–computer interaction , virtual reality , psychology , economics , programming language , economic growth

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