Open Access
The Development Process of Awang Sains 2D Digital Mobile Game
Author(s) -
Mohd Radhi Md Shukri,
Shamsul Arrieya Ariffin
Publication year - 2019
Publication title -
journal of ict in education
Language(s) - English
Resource type - Journals
eISSN - 0127-9750
pISSN - 2289-7844
DOI - 10.37134/jictie.vol6.3.2019
Subject(s) - addie model , usability , computer science , multimedia , heuristics , educational game , game based learning , process (computing) , game design , human–computer interaction , storyboard , test (biology) , video game development , game design document , software , game developer , mathematics education , psychology , pedagogy , curriculum , paleontology , biology , operating system , programming language
This article presents the process of the development of a 2D digital mobile game; Awang Sains. The game has been developed based on features that have been identified, and will be tested for its heuristics – usability, mobility, playability, learning content, local content, language and aesthetics. Fifteen experts were selected to play and then test and evaluate the game. The objective of this game is to use it in teaching and learning Science year 4. The study used design and develop research (DDR) embedded with the ADDIE model (analysis, design, develop, implement, and evaluate), based on pedagogy and the instructional need to make the software meaningful with the ability to help pupils master Science subjects.