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The Impact of (STEAM) Approach on the Innovative Thinking and Academic Achievement of the Educational Robot Subject among Eighth Grade Students in Jordan
Author(s) -
Jawhara D. Abueita,
Muna Qteifan Al Fayez,
Amal M. S. Al-Sabeelah,
Mahmoud Ahmad Humaidat
Publication year - 2022
Publication title -
journal of educational and social research
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.162
H-Index - 5
eISSN - 2239-978X
pISSN - 2240-0524
DOI - 10.36941/jesr-2022-0016
Subject(s) - mathematics education , creative thinking , subject (documents) , psychology , test (biology) , academic year , academic achievement , achievement test , statistical analysis , control (management) , standardized test , computer science , mathematics , creativity , artificial intelligence , statistics , social psychology , paleontology , library science , biology
This study aimed to identify the effect of a STEAM-based learning approach in teaching the educational robot's subject on academic achievement and creative thinking among eighth-grade students in Jordan. A purposive sample was selected and divided into two groups. An experimental group (n=30) implements a STEAM-based learning approach, whereas the control group (n=32) studied in a traditional method. A pre- posttest was administered, and the data were analyzed using statistical methods to validate the study results, such as "t" tests and a one-way ANOVA test. The results showed statistically significant differences between the experimental and control groups in academic achievement and creative thinking. In conclusion, the STEAM-based learning approach significantly improved the students' academic achievement and creative thinking skills.   Received: 13 October 2021 / Accepted: 2 December 2021 / Published: 3 January 2022

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