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AR-applications by means of Unity and C#.
Author(s) -
Serhii Kostiuchko,
L. Kyryliuk,
V. Abramovych,
M. Bobylev,
B. Petruk
Publication year - 2021
Publication title -
komp'ûterno-ìntegrovanì tehnologìï: osvìta, nauka, virobnictvo
Language(s) - English
Resource type - Journals
eISSN - 2524-0560
pISSN - 2524-0552
DOI - 10.36910/6775-2524-0560-2021-43-30
Subject(s) - selection (genetic algorithm) , augmented reality , computer science , basis (linear algebra) , information retrieval , process engineering , engineering , human–computer interaction , artificial intelligence , mathematics , geometry
In this paper, different gaming engines are considered and compared. Their advantages and disadvantages are revealed and on the basis of the collected data conclusions are made in the form of selection, from the list of the compared engines, the best. There is also a brief overview of existing solutions and methods of working with augmented reality.

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