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Wargames for training future managers
Author(s) -
Antoine Bourguilleau,
Philippe Lépinard,
Natalia Wójtowicz
Publication year - 2020
Publication title -
management and data science
Language(s) - English
Resource type - Journals
ISSN - 2555-7033
DOI - 10.36863/mds.a.14547
Subject(s) - hobby , competence (human resources) , terrain , value (mathematics) , bridge (graph theory) , operations research , outcome (game theory) , computer science , management , engineering , geography , mathematics , political science , economics , cartography , mathematical economics , law , medicine , machine learning
im Dunnigan, a famous game designer, once described wargames as « the hobby of the overeducated » (Dunnigan, 2000). It is and was, from its early beginnings – a tool for representing complex problems with moving elements. It championed decision-making despite overwhelming amount of data on troops, terrain and tactics. As Barritt pointed out studies are rarely focused on the value of experience instead of the value of concept (Barritt, 1986). This article aims to bridge that gap and showcase experiences from two domains applying wargaming in teaching. Training through games highlights experience as a method and the outcome leading to raised managerial competence.

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