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Game Edukasi: Apakah membuat belajar lebih menarik?
Author(s) -
Loviga Denny Pratama,
Wahyu Lestari,
Ahmad Bahauddin
Publication year - 2019
Publication title -
at-ta`lim
Language(s) - English
Resource type - Journals
eISSN - 2548-4419
pISSN - 2460-5360
DOI - 10.36835/attalim.v5i1.64
Subject(s) - game based learning , educational game , test (biology) , subject (documents) , mathematics education , multimedia , computer science , psychology , library science , paleontology , biology
Era Industri 4.0 has prompted academics to be able to apply a technology in a learning. However, this condition is still not supported by the availability of learning media used in schools. Therefore, this study aims to describe the response of academics, to educational game in learning. Two hundred twenty one students and fifty-three teachers from Probolinggo were randomly allocated to be the subject of this study. The responses collected with non-test techniques, were analyzed quantitatively and qualitatively. The results indicated educational game gain a positive response and greatly needed by academics. Furthermore, this result can be followed up for media developers and researchers to test the educational game in learning.

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