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تنمية مهارة القراءة لدي الطلاب باستخدام لعبة " فلاش " (بحث تطويري في قسم تعليم اللغة العربية بالجامعة الاسلامية الفلاح السنية كنتشونج جمبر)
Author(s) -
Hakam Majid Abdillah
Publication year - 2020
Publication title -
al-fusha
Language(s) - English
Resource type - Journals
eISSN - 2655-6162
pISSN - 2655-8025
DOI - 10.36835/alfusha.v2i2.356
Subject(s) - reading (process) , flash (photography) , arabic , computer science , mathematics education , multimedia , psychology , pedagogy , linguistics , visual arts , art , philosophy
This research is based on the students weakness ability in reading Arabic text. It could be happened because learning activities and tecniques tend to be tedious. So they need a new way to make lesson not make them bored. The purpose of this study is to describe the implementation of learning and increasing the ability of students to understand the Arabic texts through the use of the language game “Flash” at IAI Al-Falah As-Sunniyyah Kencong Jember. The researcher use R&D approach to apply this study. The results of this study are: First, the students can play the game “Flash” in developing their reading skill ability. Second, the teacher can reach the learning goal easily. Third, the flash game can develop the students reading skills effectively.

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