Designing a Robot’s Brain: An In-Class Learning Task
Author(s) -
Susan Kerwin-Boudreau
Publication year - 2011
Publication title -
learning landscapes
Language(s) - English
Resource type - Journals
ISSN - 1913-5688
DOI - 10.36510/learnland.v5i1.537
Subject(s) - task (project management) , class (philosophy) , relation (database) , computer science , robot , human–computer interaction , psychology , mathematics education , artificial intelligence , engineering , systems engineering , database
In this article I discuss a learning task adapted for the college classroom in which students learn about the parts and functions of the brain by designing a robot’s brain. This task is based on a four-phase model (engage, inform, practice, and feedback) of instructional design outlined by McAlpine (2004). I describe the four phases in relation to this learning task and provide samples of student feedback. I conclude with a discussion of how this model maximizes student learning.
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