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THE EFFECTIVENESS OF USING TIC TAC TOE GAMES IN STUDENTS UNDERSTANDING ON SIMPLE PRESENT TENSE AT THE FIRST GRADE OF SMP N 1 KABUPATEN SORONG
Author(s) -
Agnesia Ultha Irianti Karraske,
Nursalim Nursalim,
Rizqi Claudia Wardani H
Publication year - 2018
Publication title -
interaction : jurnal pendidikan bahasa
Language(s) - English
Resource type - Journals
eISSN - 2406-9566
pISSN - 2406-9558
DOI - 10.36232/jurnalpendidikanbahasa.v5i2.184
Subject(s) - mathematics education , test (biology) , feeling , class (philosophy) , word (group theory) , simple (philosophy) , academic year , population , psychology , computer science , mathematics , artificial intelligence , social psychology , medicine , paleontology , philosophy , geometry , environmental health , epistemology , biology
Learning simple present tense for student is to present something happen about the situation now, a feeling and to make an opinion. The researcher was investigating and doing the research. This study was to find out whether using Tic Tac Toe game is more effective than using conventional method to make students more understand in simple present tense at first grade students of SMP N.1 Kabupaten Sorong in academic year of 2016/2017. The samples were sixty students from two hundred and forty seven of the population, they are from first grade A as experiment group and first grade C as control group. The data were collected by pre-test and post test to both of classes. After give the pre-test, the researcher give treatment, the steps of the class activities are; (1)the implementation of the game is the teacher give the key word on the board; (2)the students makes a group to determine be (X) or (O) groups; (3)after that, the students group (X) or (O) will discuss together about the strategy to answer the key word and to win the game; (4)if the students group can not answer or make a wrong answer from the key word, the other groups will be given the chance to answer it. After treatment post test is given to both of groups. The researcher was using quantitative research and quasi experimental as the design. The result of this study showed that use game especially Tic Tac Toe game was effective in student understanding of simple present tense. It showed from the result of post-test in experiment group, that is higher than control class. It could be proved from the result of T-Test, which is ttest 4,598 ≥ ttable 2,000. It means the result ttest was higher than ttable so, is refused and is accepted. The researcher concluded that Tic Tac Toe game was effective on student understanding in simple present tense.

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