z-logo
open-access-imgOpen Access
ParaESSU Game using Performant Internet-of-Things (IoT)
Author(s) -
Dexter James Coles*,
Arvin Anthony S. Araneta,
Prof. Charito B. Lacasa,
Prof. Renato A. Padullo,
Antonio C. Pelicano
Publication year - 2020
Publication title -
international journal of recent technology and engineering
Language(s) - English
Resource type - Journals
ISSN - 2277-3878
DOI - 10.35940/ijrte.f7482.038620
Subject(s) - waterfall model , computer science , game design , modular design , game development tool , usability , conceptualization , software deployment , game design document , video game development , scale (ratio) , multimedia , game developer , software , human–computer interaction , software engineering , artificial intelligence , operating system , physics , quantum mechanics
Eastern Samar State University Salcedo Campus envisions to be an academic paradise in this side of the country. Like any organization it encounters environmental problems like improper garbage disposal. It aimed to design and develop and test a ParaESSU game. A waterfall model of software development was utilized on the creation of the game. Planning, conceptualization and data gathering were the activities in designing, interface design and coding followed to insure the system’s functionality. The game was evaluated using the ISO 9126-1 Quality Model and System Usability Scale (SUS) to show that the game was technically and operationally effective. Every after testing the game was updated to conform to the suggestions made by the evaluators. Results showed that the game can now be utilized and ready for deployment. SUS showed high scale which means that first time user can play the game without any demonstration and guidance. Further studies must be directed to add details not specified in the game and to further enhance its structure.

The content you want is available to Zendy users.

Already have an account? Click here to sign in.
Having issues? You can contact us here