
Implementation of Linear Congruent Method in Learning Application Batak Toba Script with Game Model
Author(s) -
Limbong Tonni*,
Sriadhi Sriadhi,
Efendi Napitupulu
Publication year - 2019
Publication title -
international journal of recent technology and engineering
Language(s) - English
Resource type - Journals
ISSN - 2277-3878
DOI - 10.35940/ijrte.d8576.118419
Subject(s) - memorization , enthusiasm , computer science , process (computing) , mathematics education , plan (archaeology) , teaching method , multimedia , artificial intelligence , psychology , social psychology , archaeology , history , operating system
When a process of teaching and learning activities by teachers is boring and uninteresting for students, so long as it can be ascertained that the message of values, morals, and knowledge from these lessons is difficult for students to understand and required a teaching method in the form of computer-based learning applications the game. Management of learning must describe efforts to plan or control teaching activities using teaching concepts and principles so that the objectives of teaching and learning activities are achieved more effectively, efficiently and productively and must be initiated from choosing strategies and plans, of course ending with assessment and can be used as consideration make further teaching improvements. Learning Batak Toba script by using the game model will increase students' enthusiasm and not be bored and train their memory to memorize or remember Batak Toba script and connect them to latin script because the questions that appear will never be the same and keep changing because they are randomized with linear congruent method (LCM). This learning model will add to the existing learning model in the form of multimedia-based applications.