
The Needs Analysis in Game-Based STEM Module Development for KSSM Science Teachers
Author(s) -
Farihah Mohd Jamel*,
Mohd Norawi Ali,
Nur Jahan Ahmad
Publication year - 2019
Publication title -
international journal of recent technology and engineering
Language(s) - English
Resource type - Journals
ISSN - 2277-3878
DOI - 10.35940/ijrte.c5655.098319
Subject(s) - nonprobability sampling , mathematics education , aside , focus group , science learning , needs analysis , science education , psychology , computer science , pedagogy , sociology , art , population , demography , literature , anthropology
This study was conducted to identify the needs and requirements of a STEM Module based on game approach to teacher for teaching science for lower secondary school’s students. The needs analysis was carried out on purposively selected science teachers from different schools in the northern district of Kedah, Malaysia. The data was collected through semi-structured interviews based on the purposive sampling of 7 teachers. The qualitative data obtained from the interview sessions with the teachers were analyzed into specific themes. Four major themes were identified, namely: (1) the sources and materials in motivating science learning, (2) the lack of focus on game-based approach, (3) the suitability of activities in game-based approach and (4) consideration on the level of students' knowledge. The analysis of the findings shows that the Game Based STEM module has a great potential to be developed for the use of science teachers in making active and motivating science learning among secondary school students. Aside from the four principle subjects recognized, recommendations and details got from meetings with the educators would give us valuable data for building up the substance for the module. The discoveries will be utilized for planning and building up the module in the following stage.