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An Research of Gamification Impact in Learning Mathematics
Author(s) -
Nik Abidin,
Samsiah Ahmad,
Mahani Ahmad Kardri,
Nordin Saad
Publication year - 2019
Publication title -
international journal of recent technology and engineering
Language(s) - English
Resource type - Journals
ISSN - 2277-3878
DOI - 10.35940/ijrte.b1101.0982s1119
Subject(s) - mathematics education , computer science , style (visual arts) , control (management) , perception , teaching method , multimedia , mathematics , psychology , artificial intelligence , archaeology , neuroscience , history
Interactive teaching has become a trend since digital technology is more update nowadays. Educators need to upgrade their style of teaching by integrating technology in their conventional teaching. It is important to create a more motivated and fun lesson for the student, especially when teaching Mathematics. Even Mathematics is important; some may have difficulty learning it. One of the alternative methods used to solve the problems in teaching mathematics is a game-based learning instrument. A game-based learning on indices and logarithm have been developed and introduced to a group of undergraduate students. The game development framework is explained thoroughly step by step. This paper presents the gamification impact on learning indices and logarithm where the empirical data was obtained from the gamified and control group. The student’s perception is also supported by an assessment done on the Mathematics topic.

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