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Matherpiece: An Introduction to Math E-Learning PC Game Application for Grade 1 Pupils
Author(s) -
Elizabeth S,
Mr. Joven B. Cajigas,
Ms. Julie Ann L. Rombaoa,
Mr. Daniel P.,
Mr. David Collins G.,
Ms. Christine Micaela E.
Publication year - 2019
Publication title -
international journal of recent technology and engineering
Language(s) - English
Resource type - Journals
ISSN - 2277-3878
DOI - 10.35940/ijrte.b1020.078219
Subject(s) - adobe photoshop , multimedia , computer science , microsoft visual studio , studio , test (biology) , video game , las vegas , software , mathematics education , mathematics , programming language , medicine , paleontology , telecommunications , metropolitan area , pathology , biology
The purpose of this project is to help and encourage Grade 1 students with the ages ranging 6-7 to improve their math skills and make mathematical concepts more interactive. It is built with the use of a Kinect device with a motion sensor that enables the users to control the game application through hand gestures. The project covers topics like counting, addition, subtraction, patterns, and comparing numbers. The application has lessons with learning activities and quiz as for the assessment. The application can run on Windows OS 10 with a screen display of 1366 x 768. It was developed using Microsoft Visual Studio 2015, C# for the programming language, Kinect SDK for references, and Adobe Photoshop CS6, Moovly and Sony Vegas Pro 14 for the design, videos and audios. The researchers successfully conducted test cases such as the functionality of the overall features, the stress test for stability of the Kinect device and compatibility testing for the software and hardware requirements. The evaluation was participated by ten (10) IT experts and thirty-five (35) end-users comprised of Grade 1 pupils with their parents and Grade 1 teachers. The user’s acceptability of the project was based on the criteria of PC Game application such as functionality, engagement, and aesthetics. The overall evaluation results garnered an average mean of “3.68” and a standard deviation of “0.10” with an interpretation of “Highly Acceptable”. Hence, participants strongly agreed that the project can be an educational tool in learning basic mathematics for children.

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