
Method of Applying the Program 3ds Max on the Topic of the Use of Global Illumination
Author(s) -
Xudayberganov T.R.*,
Firnafas Yusupov,
Shomuratova I.I.,
Allaberganova M.R.
Publication year - 2020
Publication title -
international journal of innovative technology and exploring engineering
Language(s) - English
Resource type - Journals
ISSN - 2278-3075
DOI - 10.35940/ijitee.f4410.069820
Subject(s) - animation , computer graphics (images) , computer science , graphics , set (abstract data type) , computer graphics , particle system , particle (ecology) , programming language , geology , oceanography
The purpose of the study was to examine a set of tools of 3Ds MAX that allow working with 3D graphics and animation. To do this, we investigated the lighting methods in modeling, allowing us to create models of different complexity. The article discusses global illumination, with which you can create particle simulations with simulated real world effects, create and break bonds between particles, and collide particles with each other and with other objects.