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A Prototype of Augmented Reality Animation (ARA) E-Courseware: An Assistive Technology To Assist Autism Spectrum Disorders (Asd) Students Master In Basic Living Skills
Author(s) -
Kung-Teck Wong*,
Hafizul Fahri Hanafi,
Norazilawati Abdullah,
Noraini Mohamed Noh,
Mahizer Hamzah
Publication year - 2019
Publication title -
international journal of innovative technology and exploring engineering
Language(s) - English
Resource type - Journals
ISSN - 2278-3075
DOI - 10.35940/ijitee.a4962.119119
Subject(s) - animation , augmented reality , usability , test (biology) , psychology , perception , presentation (obstetrics) , christian ministry , autism , computer science , mathematics education , multimedia , medical education , human–computer interaction , medicine , developmental psychology , paleontology , philosophy , computer graphics (images) , theology , radiology , neuroscience , biology
The purpose of this study is to identify the e-courseware effectiveness and Special Education (SpeEdu.) Teacher perception in using Basic Living Skills (BLS) E-courseware prototypes, namely BLS (Augmented Reality Animation) & BLS (Static graphic). The study employed survey research design and experimental approaches. The survey design approach was conducted in identifying the usability of the prototype of Basic Living Skills e-courseware among Special education (SpeEdu) Teachers and for the experimental design approach was carried out to identify the ASD’s achievements between Basic Living Skills E-courseware (Augmented Reality Animation) & Basic Living Skills (Static graphic) for Autism Spectrum Disorders (ASD) students master in basic living skills. A total of five (5) practising SpeEdu teachers had participated in this study, and there was 4 total number of children involved in the study. The study used a pre-post experimental research design. The participating in-service teachers and ASD students were selected based on the criteria required. Pre-test and Post-test instruments were employed to gather ASD students’ achievement scores. Analysis descriptive was carried out to understand and compare the differences between control and treatment group. The result indicated that BLS (Augmented Reality Animation) is more effective to be used rather than BSL (Static graphic) and respondents are more dominant and satisfied with the BLS (Augmented Reality Animation) presentation. The implications of this study are significant contributions to the Ministry of Education Malaysia (MOE), teachers, parents and caregivers.

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