
Design and Development of Flood Disaster Game-based Learning based on Learning Domain
Author(s) -
Nur Atiqah Zaini,
Siti Fadzilah Mat Noor,
Syafiah Zahra Mohd Zailani
Publication year - 2020
Publication title -
international journal of engineering and advanced technology
Language(s) - English
Resource type - Journals
ISSN - 2249-8958
DOI - 10.35940/ijeat.c6216.049420
Subject(s) - flood myth , learnability , usability , psychomotor learning , computer science , psychology , human–computer interaction , cognition , geography , archaeology , neuroscience
Flood disaster game-based learning provides interactive learning through game-oriented application. Flood disaster game-based learning helped to promote the awareness by guiding them on right actions taken seriously when real flood disaster occurred. In order to improve the preschool children’s motivation and engagement to learn flood disaster education, the development of the application focused on animation and audio to draw their attention span. In fact, the elements of game and game factors were applied to bring fun and excitement while learning too. This study was conducted for the preschool children to educate them in flood disaster issues. Therefore, the model development of flood disaster game-based learning involved five phases: analysis, design, development, implementation and evaluation. As a result, the flood disaster game-based learning affected the preschool children’s cognitive, psychomotor and behavior. Based on these learning domain showed that gaming environment affected their ways of learning. Therefore, the usability evaluation evaluated that the learnability application helped in exposing the preschool children towards flood disaster issues and problem solving.