z-logo
open-access-imgOpen Access
Digital Representation of a Conceptual Leather Puppet Character using Holographic Prism Glass
Author(s) -
Maria J. R. B. Wahyuni,
Media Anugerah Ayu,
R Anhas,
Christian Haposan Pangaribuan
Publication year - 2020
Publication title -
indonesian journal of computing, engineering and design
Language(s) - English
Resource type - Journals
eISSN - 2656-8179
pISSN - 2656-1972
DOI - 10.35806/ijoced.v2i1.102
Subject(s) - shadow (psychology) , prism , narrative , character (mathematics) , indonesian , representation (politics) , visual arts , storytelling , avatar , puppetry , holography , aesthetics , computer science , art , sociology , computer graphics (images) , optics , human–computer interaction , literature , psychology , linguistics , politics , mathematics , physics , geometry , political science , law , psychotherapist , philosophy
Leather shadow puppet performances are slowly becoming iso-lated. They are no longer attracting the young generation to-wards its long duration and language complexity, inclusive of its incomprehensible storytelling and characters. To address this gap, this research utilized a descriptive qualitative method and mind map to transcribe and describe key concepts of both rede-signing and avatar creation of leather shadow puppet character. The purpose of this study was to explore an alternative method in representing leather puppet performance by implementing a holographic prism glass technique. The digital representation of a leather puppet through a holographic prism glass medium is a manifestation of appreciating Indonesian cultural artwork in the modern era. The contribution of this study is to provide a more detailed explanation of a new manner in exploring and preserving the narrative and figure of the cultural heritage.

The content you want is available to Zendy users.

Already have an account? Click here to sign in.
Having issues? You can contact us here