
Digital Representation of a Conceptual Leather Puppet Character using Holographic Prism Glass
Author(s) -
Maria J. R. B. Wahyuni,
Media Anugerah Ayu,
R Anhas,
Christian Haposan Pangaribuan
Publication year - 2020
Publication title -
indonesian journal of computing, engineering and design
Language(s) - English
Resource type - Journals
eISSN - 2656-8179
pISSN - 2656-1972
DOI - 10.35806/ijoced.v2i1.102
Subject(s) - shadow (psychology) , prism , narrative , character (mathematics) , indonesian , representation (politics) , visual arts , storytelling , avatar , puppetry , holography , aesthetics , computer science , art , sociology , computer graphics (images) , optics , human–computer interaction , literature , psychology , linguistics , politics , mathematics , physics , geometry , political science , law , psychotherapist , philosophy
Leather shadow puppet performances are slowly becoming iso-lated. They are no longer attracting the young generation to-wards its long duration and language complexity, inclusive of its incomprehensible storytelling and characters. To address this gap, this research utilized a descriptive qualitative method and mind map to transcribe and describe key concepts of both rede-signing and avatar creation of leather shadow puppet character. The purpose of this study was to explore an alternative method in representing leather puppet performance by implementing a holographic prism glass technique. The digital representation of a leather puppet through a holographic prism glass medium is a manifestation of appreciating Indonesian cultural artwork in the modern era. The contribution of this study is to provide a more detailed explanation of a new manner in exploring and preserving the narrative and figure of the cultural heritage.