
Comparative analysis of Unity and Unreal Engine efficiency in creating virtual exhibitions of 3D scanned models
Author(s) -
Agata Ciekanowska,
Adam Kiszczak Gliński,
Krzysztof Dziedzic
Publication year - 2021
Publication title -
journal of computer sciences institute
Language(s) - English
Resource type - Journals
ISSN - 2544-0764
DOI - 10.35784/jcsi.2698
Subject(s) - exhibition , game engine , workflow , computer science , test (biology) , work (physics) , aero engine , human–computer interaction , engineering , database , visual arts , mechanical engineering , art , paleontology , biology
The main purpose of this work was to compare two game engines (Unreal Engine and Unity) in creating virtual exhibitions. The article is a scientific description of a test of their efficiency. For the needs of the research two identical test applications built on the basis of the same assets were created. Those applications enabled researchers to examine and compare the efficiency of engines in question, as well as familiarizing themselves with the workflow on each platform. The comparative analysis of gathered data let more effective solution to emerge, which happens to be Unity engine.