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Immersion analysis during gameplay in VR and on a PC
Author(s) -
Karol Moniuszko,
Tomasz Szymczyk
Publication year - 2021
Publication title -
journal of computer sciences institute
Language(s) - English
Resource type - Journals
ISSN - 2544-0764
DOI - 10.35784/jcsi.2678
Subject(s) - immersion (mathematics) , virtual reality , feeling , appeal , virtual world , psychology , human–computer interaction , pulse rate , computer science , applied psychology , social psychology , medicine , law , radiology , mathematics , political science , blood pressure , pure mathematics
This article concerns the study of immersion and human behavior while in a virtual reality (VR) world. It was compared with the behavior of participants during the traditional process of watching the image displayed on a LCD monitor. The study was conducted on the original test stand and the following vital signs were measured: pulse rate and stress. Additional data about the participants were collected by conducting a questionnaire concerning, among others, feelings and well-being during the game. The obtained results clearly show that VR gameplay provides much more emotions to the participants. It also makes them able to forget that they are in a virtual world regardless of whether they have used a VR generating device before or not. These results will determine the impact of immersion on gameplay appeal and player engagement.

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