
Effectiveness of Reading for Islamic Education: Design of Multi-Platform Educational Game as Instructional Media
Author(s) -
Yusniarsi Primasari,
Sri Lestanti,
Riska Dhenabayu
Publication year - 2019
Publication title -
al-hayat : journal of islamic education
Language(s) - English
Resource type - Journals
eISSN - 2657-1781
pISSN - 2599-3046
DOI - 10.35723/ajie.v3i2.77
Subject(s) - validator , adventure , mathematics education , computer science , curriculum , educational game , educational software , android (operating system) , addie model , islam , construct (python library) , multimedia , educational institution , software , pedagogy , psychology , artificial intelligence , philosophy , theology , programming language , operating system
The purpose of this research is a solution by designing a modern learning media namely windows and android-based multi-platform educational game for Islamic education students that is inserted with reading materials based on the curriculum of english in Islamic educational institution subject for grade 7 students of tsanawiyah school (MTs). This game was designed by utilizing construct 2 software. This research produces a multi-platform educational game namely the Adventure of Timun Mas. Material and media validations were performed by some experts who are competent in their fields. Material validation was done by english teachers of Junior High School and english education lecturers. Meanwhile, media validation was performed by practitioners, game developer, and Informatics Engineering lecturers. From the result of both material and media validation, each validator was summed, and then divided by the overall score and multiplied by 100%. The final result of product validation was 82.95%, indicating that The Adventure of Timun Mas game is valid to use.