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LEVEL TWO STUDENTS' AGREEMENT ON THE USE OF DIGITAL STORYTELLING TECHNIQUES FOR HISTORY SUBJECTS
Author(s) -
Noor Fatasya Idla Abdullah,
Maizatul Hayati Mohamad Yatim
Publication year - 2019
Publication title -
international journal of heritage, art and multimedia
Language(s) - English
Resource type - Journals
ISSN - 2600-8262
DOI - 10.35631/ijham.26006
Subject(s) - digital storytelling , storytelling , computer science , comprehension , multimedia , simple random sample , instructional design , mathematics education , software , psychology , narrative , population , philosophy , linguistics , demography , sociology , programming language
Storytelling is an alembicated and unique human experience in the emotional aspect of conveying or narrating message. The usage of media in the educational process can elevate the level of concentration and understanding thus creates dissimilitude during the teaching and learning process. This study is based on the problem of low usage of digital storytelling as a teaching aid in History subjects compared to other teaching and learning materials. As such, this study aims to develop digital storytelling (course software) as a teaching aid for History subjects. The digital storytelling course software originates from the ADDIE Model used as an intervention material to study digital storytelling techniques on student’s level of attentiveness and comprehension based on long and short term memory. The design model involves five phases of development that include phases of analysis, design, development, implementation, and evaluation based on digital storytelling elements. Samples for a pilot study are based on a simple random sampling of 30 Form 2 students who taking history courses in a suburb of North Kinta District, Perak. The selection of easy random samples is based on student achievement and performance involving treatment group 1 as well as treatment group 2. This study uses a concentric design that combines quantitative and qualitative data. The instruments used were questionnaires and written test sets before and after the digital storytelling intervention. Meanwhile, the survey method will be used to gather information by holding structured interview sessions. This study uses four variables namely motivation, interface design, helping to learn history and feasibility. The findings of the pilot study for motivation variables, interface design, and feasibility are at a low level but variables for aspects help to study history beyond good reliability. In nutshells, there is a positive impact between student’s levels of agreement towards the development of digital storytelling techniques in history course software.

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