z-logo
open-access-imgOpen Access
EFFECTIVENESS OF APPLYING COMPUTATIONAL THINKING IN GAME-BASED LEARNING (GBL) FOR YEAR THREE TOPIC BASIC OF MULTIPLICATION
Author(s) -
Maizatul Hayati Mohamad Yatim,
Nurul Dayana Mohd Dazid
Publication year - 2020
Publication title -
international journal of education, psychology and counseling
Language(s) - English
Resource type - Journals
ISSN - 0128-164X
DOI - 10.35631/ijepc.5350012
Subject(s) - multiplication (music) , mathematics education , nonprobability sampling , significant difference , test (biology) , value (mathematics) , quasi experiment , mathematics , psychology , computer science , statistics , demography , population , paleontology , combinatorics , biology , sociology
This study was conducted to study the Effectiveness of Applying Computational Thinking in Game-Based Learning (GBL) to Year Three Basic Multiplication. This study used a purposive sampling method to obtain 42 Year Three students from Sekolah Kebangsaan Sentul Utama as a sample of the study. The design of the study used to find the relationship between the independent variable and the dependent variable were Quasi-Experiment and One Group One Pre-test Post-test. The effectiveness of this study was also tested through the hypotheses of studies evaluated through independent T-tests. Next, the researcher used SPSS software version 23 for analyzing the findings of the study. The main findings of the study showed that there was a difference in significant value for the mean pre-test and mean post-test between the control and treatment group with a significant value p = 0.004, which is the value less than 0.05 (p <0.05). This shows that applying computational thinking in Tic Tac Toe is more effective than conventional learning in topic basic operation for third-year students. In addition, the results showed that there was a significant value difference between pre-test and post-test scores for the treatment group with p = 0.000 less than 0.05 (p <0.05). Therefore, the study found that the application of Computational Thinking in Game-Based Learning (GBL) to the Three-Year Operations Basics had a positive impact on students' academic achievement.

The content you want is available to Zendy users.

Already have an account? Click here to sign in.
Having issues? You can contact us here