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DEVELOPMENT OF JACKET PATTERNS FOR TEENAGERS USING OPTITEX FLATTENING MODULE
Author(s) -
Gheorghe H. Popescu,
Serban Olaru,
Cristina Grosu,
Ionela Badea
Publication year - 2021
Publication title -
tex teh
Language(s) - English
Resource type - Journals
ISSN - 2068-9101
DOI - 10.35530/tt.2021.52
Subject(s) - flattening , clothing , computer science , plan (archaeology) , human–computer interaction , engineering , engineering drawing , mechanical engineering , geography , archaeology
Adolescence is a period of transition from childhood to adulthood, defined by major changes inphysical, behavioural and social plan. The interest of teenagers for computer technology is in a perpetualgrowing and shopping online is one of their favourite activities. The garment industry is extremely competitivein terms of virtual simulation, consisting of 3D virtual bodies, virtual garments and virtual try-on systems.The paper presents the advanced method of designing 2D patterns, started from the 3D surfaces, obtained byreal scanning of several teenager bodies. The development of a jacket model for girls, by using Optitexsoftware with its high-performance modules 3D Flattening, 3D Simulations and PDS, based on theanthropometric standard for children, SR 13546: 2012, will be presented. These modules enable the designerto preview the shape of the product and its fitting to the body dimensions, which offer the possibility ofdeveloping to an infinite number of clothing collections just by changing the characteristics of the material,various seams, accessories or colours.

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