
Virtual learning environments for digital electronics using augmented reality
Author(s) -
Sergio Humberto Delgado-Guerrero,
Yadira Fabiola López-Álvarez,
Ricardo Jara-Ruíz,
José Luis Gallegos-Ramírez
Publication year - 2021
Publication title -
revista de tecnología y educación
Language(s) - English
Resource type - Journals
ISSN - 2523-0360
DOI - 10.35429/jtae.2021.13.5.1.9
Subject(s) - augmented reality , computer science , quality (philosophy) , resource (disambiguation) , virtual reality , subject (documents) , virtual learning environment , higher education , discipline , multimedia , human–computer interaction , world wide web , sociology , political science , computer network , social science , philosophy , epistemology , law
The 2020 pandemic represents another challenge for universities concerned with guaranteeing Educational Quality and the training of their graduates, which must be in accordance with the demands of the current global labor market. Distance Education, one year after becoming the global resource, has become monotonous and routine for many students. At the same time, augmented reality has become more accessible in many ways and represents a viable option that complements learning environments in a motivating way. Its application in education has been reported with success in various disciplinary areas and its advantages are listed in various investigations. In this work, a methodology for the development of virtual learning environments through augmented reality is reported, which can be developed and applied in any subject of higher education, with which it is presumed that AR can be a tool of general application for the creation of innovative learning objects and environments that improve learning outcomes.