z-logo
open-access-imgOpen Access
Aplicación Móvil con el uso de Realidad Aumentada para el proceso de enseñanza y aprendizaje a nivel universitario
Author(s) -
Janitzín Cárdenas-Castellanos,
Jazmín Pérez-Méndez,
Nadia Teresa Adaile-Benitez,
Luis José Castellón-Castro
Publication year - 2019
Publication title -
revista de tecnología y educación
Language(s) - English
Resource type - Journals
ISSN - 2523-0360
DOI - 10.35429/jtae.2019.7.3.1.17
Subject(s) - agile software development , class (philosophy) , augmented reality , scrum , meaningful learning , computer science , humanities , multimedia , sociology , mathematics education , psychology , art , artificial intelligence , software engineering , software , software development , programming language
Currently there is a problem in the classrooms at almost all educational levels in these times, where students during class often use cell phones and in most cases harms the academic development of the same.It is desired to use a technological aspect as an opportunity to take advantage of the use of the cell phone with the new tendencies to contribute to the learning of the students.The main goal is to implement a mobile application with Augmented Reality (AR) looking for positive effects in the learning of university level students, as mentioned by Escamilla (2002), also hoping to strengthen and feedback previously acquired knowledge seen in class.ED is the name of the mobile application that was developed following the methodology for agile projects called SCRUM.The ED app through the use of QR codes shows a character in RA explaining and reinforcing themes alluding to the subject that the teacher already explained and with this reinforcing the quality of the teaching and learning process adding the technological transcendence that is nowadays a reality.

The content you want is available to Zendy users.

Already have an account? Click here to sign in.
Having issues? You can contact us here