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Mathematics 3.0 fraction squares, an educational video game for ludic use in classroom
Author(s) -
Víctor Manuel Quijano-Aban,
Gimer Amilcar Cervera-Evia,
José Guadalupe Moo-Pech,
Bonesí Quijano-Cruz
Publication year - 2020
Publication title -
revista de sistemas y gestión educativa
Language(s) - English
Resource type - Journals
ISSN - 2410-3977
DOI - 10.35429/jsem.2020.20.7.26.32
Subject(s) - entertainment , video game , mathematics education , fraction (chemistry) , computer science , multimedia , software , educational software , resolution (logic) , pedagogy , psychology , visual arts , art , artificial intelligence , programming language , chemistry , organic chemistry
When we talk about video games we associate it with in entertainment, but its use also has extensive benefits in educational area: promote skills, help review curricular and allows you to keep track student progress. Mathematics 3.0, are two software prototypes: one for the teacher and another one for the student, with this it, then seeks to promote skills in the resolution of numerical fractions at primary school in a playful way. This paper shows the results obtained in this project using the Prototype methodology.

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