
Use of Augmented Reality App as a means of motivation for high secondary education in times of COVID-19
Author(s) -
Dulce J. Navarrete-Arias,
Héctor Daniel Hernández-García,
Mario Pérez-Bautista
Publication year - 2021
Publication title -
revista de tecnologías de la información y comunicaciones
Language(s) - English
Resource type - Journals
ISSN - 2531-2200
DOI - 10.35429/jitc.2021.13.5.14.19
Subject(s) - flexibility (engineering) , covid-19 , augmented reality , specialty , computer science , doors , mathematics education , psychology , human–computer interaction , medicine , management , disease , pathology , psychiatry , infectious disease (medical specialty) , economics , operating system
As the COVID-19 health crisis continues, schools have been forced to close their doors, leading school systems to find innovative ways to reach and teach their students. A novel way of reaching students is Augmented Reality. High secondary level students have abandoned their studies and / or the idea of studying at a college, this derived from the methodology of teaching and monitoring their learning. The virtual environment developed in this research is intended to motivate the student of high secondary education of specialty related to the career of engineering in computer systems to continue with their studies at a college by showing them the applications that can develop themselves with the tools technologies and the knowledge to be acquired within the computer systems engineering study program. For this proposal, the Unity 3D software was used, since it presents flexibility for the creation of any type of environment. An initial and final survey was implemented after presenting the AR app to determine whether after its use the students feel motivated to continue with their studies.