
Modelo del software multimedia Teotihuacán en el tiempo basado en el diseño instruccional: e-actividades
Author(s) -
Adriana Bustamante-Almaraz,
Norma Lizbet Gonzalez-Corona,
Susana Esquivel-Ríos,
Rosa Guadalupe Martinez-Olvera
Publication year - 2019
Publication title -
revista de arquitectura y diseño
Language(s) - English
Resource type - Journals
ISSN - 2531-2162
DOI - 10.35429/jad.2019.8.3.1.6
Subject(s) - socialization , tourism , software , cultural heritage , population , multimedia , computer science , geography , archaeology , sociology , programming language , social science , demography
The development of the multimedia model for the project: Teotihuacán on the time 2009-2019, aims to raise awareness of the damage suffered by the remains. Three factors that drastically affect this cultural heritage are being studied: mass tourism, climate change and tourist attractions within the archeological zone. The methodology for the implementation of the project is the software engineering prototype model that consists of five stages, the current status is stage three: design and construction. An instrument was applied to the inhabitants of the Teotihuacán Valley to probe the feasibility of implementing this multimedia in one of the museums of the archaeological zone, among the most outstanding results it was obtained that they have scarcely lived a multimedia experience within the facilities, for Therefore, the surveyed users consider that this development should raise awareness among both tourism and the population about the damage to the archaeological zone. Finally, the study revealed that software for this purpose is important. Subsequently, the instructional design e-activities specified in each of its phases was developed, such as access and motivation, online socialization, information exchange, knowledge construction and development.