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Realidad aumentada como recurso educativo en materias administrativas de alumnos de diseño industrial
Author(s) -
Anabelem Soberanes Martín,
José Luis Castillo Mendoza,
Aideé Peña Martín
Publication year - 2019
Publication title -
revista de arquitectura y diseño
Language(s) - English
Resource type - Journals
ISSN - 2531-2162
DOI - 10.35429/jad.2019.7.3.11.12
Subject(s) - rubric , augmented reality , android (operating system) , computer science , quality (philosophy) , multimedia , industrial design , software , psychology , human–computer interaction , mathematics education , art , visual arts , philosophy , epistemology , programming language , operating system
Augmented reality is booming in several areas, education is no exception, one of the subjects that is sometimes somewhat complicated for students of industrial design is Market and Consumption, which is why it was proposed as an objective to develop a mobile application with augmented reality that in a first phase includes the theoretical aspects of the subject, then present videos and animations, presenting information reinforcement and integration of exercises of some concepts incorporating various resources. Three stages were identified: 1) general aspects, the participants of the study were established, the materials to be developed, the instruments that would be applied to determine the quality of the application were selected, 2) the Unity software was selected for its development, for both IOS and Android platforms; 3) a rubric on the quality of mobile educational applications was applied to 9 teachers and 64 students randomly chosen from the degree in industrial design, some of the results were 94.7% and 99.6% of acceptance of the application by teachers and students respectively.

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