
APLIKASI GAME EDUKASI PUZZLE DENGAN KECERDASAN BUATAN BERBASIS ANDROID
Author(s) -
Markani Kania
Publication year - 2021
Publication title -
jurnal ilmiah ilmu komputer fakultas ilmu komputer universitas al asyariah mandar/jurnal ilmiah ilmu komputer
Language(s) - English
Resource type - Journals
eISSN - 2503-3832
pISSN - 2442-451X
DOI - 10.35329/jiik.v7i2.205
Subject(s) - android (operating system) , finite state machine , computer science , educational game , android application , stock trading , the internet , artificial intelligence , automaton , multimedia , world wide web , algorithm , operating system , paleontology , horse , stock market , biology
This study aims to see the designer and implementation of a puzzle educational game application with artificial intelligence using a finite state machine (FSM) and android-based random shuffle based on android. The data research method is by browsing the internet, studyng books, journals, theses, and SWOT system analysis. The shuffle random algorithm for randomizing puzzles and game agents uses a control system (finite state machine) FSM as AI (artificial intelligence). UML method (integrated modeling language). The results of this research application of fruit, animal, and transportation name recognition games in the form of .APK and run on an android smartphone, educational games "puzzle games" based on android can be played for early childhood with the results of testing a questionnaire of 5 questions with 12 respondents proved to be very feasible with a percentage index of 96%.