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ENHANCING CREATIVITY AND TECHNICAL COMPETENCE FOR DESIGN STUDENTS USING VIRTUAL REALITY TOOLS
Author(s) -
Mehran Koohgilani,
Richard Glithro
Publication year - 2021
Language(s) - English
Resource type - Conference proceedings
DOI - 10.35199/epde.2021.8
Subject(s) - creativity , virtual reality , computer science , competence (human resources) , outcome (game theory) , human–computer interaction , process (computing) , mathematics education , multimedia , psychology , social psychology , mathematics , mathematical economics , operating system

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