
IMPACT OF VIDEO ANALYSIS OF MINI-HANDBAL GAMES ON CHILDREN TRAINING
Publication year - 2020
Publication title -
discobolul
Language(s) - English
Resource type - Journals
eISSN - 2286-3702
pISSN - 1454-3907
DOI - 10.35189/dpeskj.2020.59.4.7
Subject(s) - training (meteorology) , multimedia , process (computing) , video game , applied psychology , computer science , psychology , physics , meteorology , operating system
When we talk about mini-handball, we are thinking of a group of children playing and having fun. Therefore, when talking about video analysis of mini-handball games, it may seem a little exaggerated. However, if we think that mini-handball is the first stage of handball training, we realise that, in fact, the training is at the basic level. Video analysis of the games at this level is not for the purpose of analysing the own team game or the game of the opposing team to increase the sports performance of children. Instead, the purpose of video analysis at this level is to observe the most commonly used technical elements, technical procedures and tactical actions. All these observations will be used to optimise the training process, eliminate many unnecessary means used during training and create a training programme for this level. Our research was carried out after analysing a number of 124 mini-handball games played by four teams from Romania and Greece, after which we tried to create a mini-handball game model. Based on this game model, we will propose a training programme model adapted to this level of training. The training models allow the design of an effective training programme, which in turn allows us to rationally use the time allocated to the team training, to focus on the preponderant actions during the game and carry out training sessions adapted to the needs of the competition.