
4-H Engineering Design Challenge Program: Engaging Youth in STEM Learning
Author(s) -
R. Michael Compton,
Rebecca Meyer,
Anne Stevenson,
Somongkol Teng
Publication year - 2021
Publication title -
journal of extension
Language(s) - English
Resource type - Journals
eISSN - 1077-5315
pISSN - 0022-0140
DOI - 10.34068/joe.59.02.14
Subject(s) - experiential learning , teamwork , engineering design process , work (physics) , engineering education , process (computing) , work in process , adaptation (eye) , engineering , medical education , engineering ethics , engineering management , psychology , pedagogy , computer science , mechanical engineering , political science , medicine , operations management , neuroscience , law , operating system
The University of Minnesota 4-H Engineering Design Challenge program is an experiential learning opportunity in which youth work with adult volunteers to create Rube Goldberg influenced machines to address real-world issues. The program components are designed to help youth develop STEM work skills using an Engineering Design Process, increase interest in STEM content knowledge, and explore STEM career interests/aspirations. Evaluation indicates a majority of participants learn the engineering design process, principles of mechanical engineering, teamwork, public speaking, and problem solving. Programmatic outcomes and supports provide for the successful replication, adaptation, and implementation in both formal and non-formal learning environments.