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FILM AS IDENTIFICATION EXPERIENCE. DESIGN OF OTHER WORLDS IN A SCI-FI MOVIE
Author(s) -
Olga Konfederat
Publication year - 2021
Publication title -
tehničeskaâ èstetika i dizajn-issledovaniâ
Language(s) - English
Resource type - Journals
ISSN - 2687-0878
DOI - 10.34031/2687-0878-2020-2-4-14-22
Subject(s) - referent , object (grammar) , identification (biology) , subject (documents) , hermeneutics , identity (music) , psychology , aesthetics , plastic arts , visual arts , cognitive psychology , social psychology , computer science , art , epistemology , artificial intelligence , linguistics , philosophy , botany , biology , library science
In terms of the multicultural modern world, the question of identity is especially actual. Visual arts and cultural practices have very good opportunities for creating spatial-plastic environments that stimulate the viewer's identification processes through the sensory-emotional and cognitive mastering of these images-environments. The object of research is the modeling of plastic media in sci-fi movies of the 1970-80s. Research methods was the disposition adopted in visualistics (verbalization of a visible object), phenomenological reduction of a visual image to a subject-plastic referent, and hermeneutics. As a result of the study, it was determinrd that the subject-plastic (design) environment of the visual image is a sensually perceived model of cultural identity offered by the movie. In the process of comparing oneself to this model, the viewer experiences an identification experience.

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