Reviews
Author(s) -
Philip Barker,
Andrea Frank,
Chris Jones,
Elaine Pearson,
Gillian Jordan,
John Traxler,
Linda Clark
Publication year - 2011
Publication title -
research in learning technology
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.52
H-Index - 26
eISSN - 2156-7077
pISSN - 2156-7069
DOI - 10.3402/rlt.v9i2.12031
Subject(s) - yearbook , experiential learning , theme (computing) , value (mathematics) , pedagogy , higher education , active learning (machine learning) , quality (philosophy) , government (linguistics) , mathematics education , sociology , computer science , psychology , political science , library science , world wide web , philosophy , linguistics , epistemology , machine learning , artificial intelligence , law
The theme of this year's International Simulation and Gaming Yearbook - 'Transition and Change' - addresses the topical discourse on the improvement of pedagogy by the introduction of active and student-centred learning in UK higher education. Although the value of 'learning-by-doing' and experiential learning is well recognized by researchers in education, many subjects and university courses continue to employ teaching methods (such as lectures) that favour a passive reproduction of information rather than the fostering of student understanding. In this regard, simulations and games are powerful tools that not only promote an active, student-centred approach to learning but have the potential to help realize government policies to improve the quality of teaching and learning in higher education institutions in the UK
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