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Gamification Implementation in Health Service Website in 5.0 Society Era
Author(s) -
Ricky Muhammad Ramdhani,
Aditya Dwi Nurrahman,
Prayogi Haris Affendi,
Leonardi Paris Hasugian,
Agis Abhi Rafdhi
Publication year - 2021
Publication title -
international journal of research and applied technology
Language(s) - English
Resource type - Journals
eISSN - 2810-0662
pISSN - 2807-7229
DOI - 10.34010/injuratech.v1i2.6777
Subject(s) - public health , service (business) , world wide web , public relations , interface (matter) , element (criminal law) , descriptive research , internet privacy , knowledge management , business , computer science , medicine , political science , sociology , nursing , marketing , social science , maximum bubble pressure method , parallel computing , law , bubble
The purpose of this research is to identify how to implement the gamification concept for health service in the 5.0 Society Era. This research is done in qualitative method with descriptive study approach. The results from this research are the increase in public awareness to maintaining their health with the application of gamification element on the health service website. Gamification in health service website interface means presenting game elements in user mechanisms to increase public participation in the needs of everyday health information. This research is to know how to implement the gamification concept in the public health service website in the 5.0 Society Era. The benefit of this research is to increase health public awareness from the gamification web interface and provide health information.

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