
Personalized Game Suite: A unified platform to sustain and improve the Quality of Life of Parkinson’s Disease patients
Author(s) -
Sofia B. Dias,
José Alves Diniz,
Stelios Hadjidimitriou,
Vasileios Charisis,
Evdokimos I. Konstantinidis,
Panagiotis D. Bamidis,
Leontios J. Hadjileontiadis
Publication year - 2016
Publication title -
frontiers in human neuroscience
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 1.128
H-Index - 114
ISSN - 1662-5161
DOI - 10.3389/conf.fnhum.2016.220.00023
Subject(s) - suite , psychological intervention , popularity , mhealth , session (web analytics) , quality of life (healthcare) , parkinson's disease , quality (philosophy) , psychology , health care , watson , disease , medical education , medicine , computer science , world wide web , artificial intelligence , psychiatry , political science , psychotherapist , social psychology , philosophy , epistemology , pathology , law
The use of apps/games in healthcare interventions is gaining popularity, but there is still a gapin the understanding on how these types of interventions are used for the management ofParkinson disease (PD). In fact, gamification in healthcare (mHealth) can help people initiatehealthier activities in various areas, such as losing weight, sleeping more, making healthier foodchoices, improving fitness, and monitoring health metrics. In this vein, there are six key elementsthat can help to understanding the concept of gamification, namely: i) perception of play; ii)clear rules; iii) concrete objectives and intermediate goals; iv) group dynamics; v) motivationwith rewards; and vi) continuing the challenge (Marcus, 2013).Motivated by the above perspectives, and targeting intelligent early detection and interventionin PD area, we intend to explore here the Personalized Game Suite (PGS) approach, as part ofthe H2020 i-Prognosis project (www.i-prognosis.eu), that introduces for the first time theintegration of different serious game (i.e., ExerGames, DietaryGames, EmoGames and Handwriting/Voice (H/V) Games) in a unified platform.The use of apps/games in healthcare interventions is gaining popularity, but there is still a gapin the understanding on how these types of interventions are used for the management ofParkinson disease (PD). In fact, gamification in healthcare (mHealth) can help people initiatehealthier activities in various areas, such as losing weight, sleeping more, making healthier foodchoices, improving fitness, and monitoring health metrics. In this vein, there are six key elementsthat can help to understanding the concept of gamification, namely: i) perception of play; ii)clear rules; iii) concrete objectives and intermediate goals; iv) group dynamics; v) motivationwith rewards; and vi) continuing the challenge (Marcus, 2013).Motivated by the above perspectives, and targeting intelligent early detection and interventionin PD area, we intend to explore here the Personalized Game Suite (PGS) approach, as part ofthe H2020 i-Prognosis project (www.i-prognosis.eu), that introduces for the first time theintegration of different serious game (i.e., ExerGames, DietaryGames, EmoGames and Handwriting/Voice (H/V) Games) in a unified platform