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Beyond the silver gamer: The compromises and strategies of older video game players
Author(s) -
Gabrielle Lavenir
Publication year - 2022
Publication title -
international journal of ageing and later life
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.341
H-Index - 15
ISSN - 1652-8670
DOI - 10.3384/ijal.1652-8670.3530
Subject(s) - agency (philosophy) , video game , set (abstract data type) , ethnography , psychology , order (exchange) , cobble , sociology , multimedia , computer science , business , social science , ecology , finance , habitat , anthropology , biology , programming language
The experience of older adults who play video games illustrates the con­temporary challenges of ageing and the strategies that ageing individuals set up to navigate them. The ethnography of a video game workshop ded­icated to older adults in a French cultural centre offers an opportunity to examine how a group of 15 women aged 60–82 years exert their agency as technogenarians (Joyce & Loe 2011). In order to fully engage in their play, the workshop’s participants have to manage complex and sometimes con­tradictory expectations concerning who counts as a player and what is an acceptable way to play. They cobble together available discursive re­sources to manoeuvre around notions that interfere with their practice. The result is a distinctive play style through which the participants re­claim a right to subvert expectations and, at long last, play.

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