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SISTEM PENDUKUNG KEPUTUSAN UNTUK MENENTUKAN TINGKAT KECANDUAN GAME ONLINE MENGGUNAKAN METODE SIMPLE ADDITIVE WEIGHTING (SAW)
Author(s) -
Rizki Ramadhan
Publication year - 2022
Publication title -
jurnal informatika polinema
Language(s) - English
Resource type - Journals
eISSN - 2614-6371
pISSN - 2407-070X
DOI - 10.33795/jip.v8i2.860
Subject(s) - addiction , salience (neuroscience) , weighting , psychology , simple (philosophy) , social psychology , computer science , cognitive psychology , medicine , psychiatry , philosophy , epistemology , radiology
Playing games is everyone's favorite, both children and adults. One can continuously play games until one forgets the time and even forgets the surrounding environmental conditions. Frequent gaming can have an impact on a person's level of addiction to gaming. However, not everyone realizes that it has had this type of gaming addiction behavior. Therefore, research was conducted to determine the type of gaming addiction behavior. These types of behaviors are then created into a decision support system (SPK). This system is designed to build using simple additive weighting (SAW) method. With this research, a system was created to determine the level of gaming addiction based on six types of gaming addiction behaviors such as salience, euphoria, conflict, tolerance, withdrawal, relapse and reinstatement. This system can display the results of the most addictive gaming behavior based on the results of the SAW method. 

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